Tuesday, March 15, 2011

Supercross Circuit

1999 - Making Sony's Supercross Circuit for Playstation was great fun. In the beginning we ported the RallyCross2 code over and Phil or Jim did some quick tweaks to make it turn more like a bike. It was nice having a solid fast racing engine right at the beginning of the project. For awhile I was designing a new track ribbon a day. It was fun shaping a track then immediately testing it on the Playstation, then re-sculpting the elevation, jumps and turns until I couldn't put it down and just kept doing lap after lap. Once I was addicted to the track layout I knew it was time to art it up.

Here is a video of my track designs, art and animation in SuperCross Circuit:

Here are a few screengrabs from Alias PowerAnimator of 3 of my 5 final shipped tracks. (wireframe and flat textured w no lighting, the bright red areas were transparent on PS1). I think the game shipped in November of 1999.                      
HighPoint
Mesa Canyon
Steel City

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