I found that as a video game art director I often built practical art pieces and examples as part of my styleguides and relied on practical artworks to get the look I wanted in CG. I'd hand fabricate sections of character armor, throw paint around on real surfaces and always utilize photography when working on character designs and texturing styles. Just because we can technically do everything inside the computer doesn't mean we should. I like to start with reality as much as possible for the style work I do most often. With F>P I started doing Nerf gun and airsoft weapon mods, painting helmets and stuff like that on the weekends just to do more hands on practical art and balance out the major amounts of time I spent doing art & design on the computer.
Now in 2011 as an independent artist, designer and director I spend a portion of my time each week working in shops with some of the best practical fx and model makers in the industry here in the SF bay area. Most all of my F>P props work I do nowadays is fully custom built from scratch. I still use the computer heavily as an art and design tool but most of my final product is now actually hand fabricated and able to be filmed in camera instead of existing only as a computer rendering.
FPDesignFab@gmail.com
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