As I started thinking of the overall form and structure for this beast, my initial ideation lead me towards a blend of rhinoceros, komoto dragon, bulldog and armadillo. I wanted it to have the following characteristics: Aggressive size, weight and power. A low center of gravity for stability and linebacker like power to blitz thru enemies. Heavy armor to withstand weapons attacks from towers above. Long forklift like tusks for getting underneath objects and flipping them over. I also wanted to add a weapon like a whipping tail or an ability to fling projectiles. I decided to go with a long whipping tail similar to a blend of rat and stegosaurus. I also decided to root the tail between the shoulder blades where it looks more unique, has a longer forward range and can attack similar in manner to a scorpion.
Below is the first pass complete diffuse textured and rigged model. In this attack position it lunges forward while rotating its torso and flings its tail in a whipping motion.
Below shows the orthographic model sheet, flat shaded and textured model. Once I roughed the form in 3d I stretched it out by lengthening the torso and hips.
Check out the Project Realm facebook page where animations will post soon:
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